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Assassin's Creed II is a third person action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 3 and Xbox 360. It is the second video game installment of the Assassin's Creed series and is a direct sequel to the 2007 video game Assassin's Creed. The game was released on video game consoles in November 2009, and released for Windows in March 2010.[8][12]
The game is set in 2012, with player-controlled protagonist Desmond Miles escaping from Abstergo Industries with an employee, Lucy Stillman, after being forced to relive the genetic memories of ancestral assassin Altaïr ibn La-Ahad through a machine known as the "Animus." After escaping from Abstergo, Desmond enters a device which is more advanced than the original Animus, the Animus 2.0, and relives the genetic memories of ancestral nobleman Ezio Auditore da Firenze, who lived during the Renaissance period of the late fifteenth century in Italy. The player controls Ezio, who becomes an Assassin after his father and brothers are murdered by a traitor to the Auditore family. While controlling Ezio, the player can explore game renditions of Italian cities, regions and landmarks in open world gameplay.
Assassin's Creed II was met with widespread acclaim, garnering aggregated scores of 91% for the PlayStation 3 and Xbox 360 and 85% for PC, from review aggregator Metacritic. The game was praised for its stronger emphasis on open-world exploration and interaction, non-linear gameplay and greater mission variety compared to the first Assassin's Creed. The game was also credited with improved non-player character AI and combat mechanics, and its new economic system allowing players to purchase accessories, armor and improved weapons through the course of the game.
Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as Venice, Florence, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries.[1] More grievous injuries require visiting a street-side doctor or use medicine which can be purchased from doctors or found on dead bodies.
The player may now swim in water, and eagle vision—the ability to identify specific people and landmarks—can now be used in third-person view and while moving.[1] A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons from translated "codex pages" that Altaïr, the original game's main character, left behind for future assassins' analysis and insight.[1] Within the game, the player will be able to use Leonardo's flying machine (based on real-life plans by Leonardo) while on one mission. The player also has the ability to control a carriage on one level, but can row gondolas, as well as ride horses at any point in the game where they are readily available.[1] The setting of the various places the player may go to have been made relatively more detailed and in-depth. Civilians can carry objects and sometimes sneeze. Additionally, one can hire different groups of NPCs such as prostitutes, mercenaries or thieves.
The combat system is more complex than that of its predecessor, with the ability to disarm opponents using counter attacks while unarmed. If the player steals an enemy's weapon, it is possible to follow up with an attack that instantly kills.[1] Leonardo da Vinci provides the player with specialized weaponry, such as the hidden dual blades, poison blade and the miniature firearm. Generic swords, cutlasses, maces, axes, spears and daggers can all be purchased from vendors in each city or otherwise looted from corpses. In addition, players are able to purchase artwork for their villa, obtain new armour as the game progresses and even dye Ezio's clothing with a number of different colours. Other equipment includes: larger pouches to carry more throwing knives and medicine. Six additional weapons can be unlocked by connecting a PSP with Assassin's Creed: Bloodlines to the PS3.[13]
The Auditore family's countryside villa acts as Ezio's headquarters, and the surrounding property can be upgraded, drawing income for the player's use. There are several outlets for using currency, with vendors selling items such as medicine, poison, weapons, repairs, upgrades, paintings and colored dyes for changing the color of Ezio's outfit. When these shops are renovated, Ezio receives discounts at the shops on the goods they sell.
There is now a broader array of methods for hiding or blending in the area. One can dive underwater to break the guards' line of sight, and blending may be performed with any group of people, rather than only a specific type, as in the first Assassin's Creed.[1] The game features a notoriety system, with Ezio becoming more recognizable depending on his behavior, location, and current mission. This infamy can be reduced with bribery, removing wanted posters, or assassinating corrupt officials.[1] A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day.[1] There are many ways to interact with non-player characters, with some NPCs available for hire, there are prostitutes to serve as a distraction, and groups of thieves to fight alongside the player. Money thrown to the ground may also serve as a distraction. There are also several types of enemies, some more agile or stronger than others.
The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative. There are roughly 200 missions in this game; about half are part of the main storyline, while the rest are side quests. Cities also contain hidden locations such as catacombs and caves, the design of which have been compared, by the developers, to the Prince of Persia series, where the objective is to navigate the area. Exploring these locations eventually rewards the player with an Assassin's symbol, six of which allow the player to unlock the armor of Altaïr.
Like Assassin's Creed, characters based on historical figures are present in the game including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Lorenzo de' Medici, the Pazzi Family, and Pope Alexander VI.[14]
Locations in the game include the Tuscany region[1] (Florence, Monteriggioni and San Gimignano[15]), the Apennine Mountains, the Romagna region (Forlì[15]), Venice and Rome. Specific landmarks include St Mark's Basilica,[1] the Grand Canal, the Little Canal, the Rialto Bridge,[1] Santa Maria del Fiore, the Sistine Chapel, Santa Croce, Palazzo Vecchio, Ponte Vecchio, and Santa Maria Novella.[15]
Assassin's Creed is a historical fantasy third person action-adventure/science fiction video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007 on the PlayStation 3 and Xbox 360, and April 2008 for PCs. The game centers on the use of a machine named the "Animus", which allows the viewing of the protagonist's genetic memories of his ancestors.
Through this plot device, details emerge of a struggle between two factions, the Knights Templar and the Assassins (Hashshashin), over an artifact known as a "Piece of Eden" and the game primarily takes place during the Third Crusade in the Holy Land in 1191. The game received generally positive reviews, and won several awards at E3 in 2006. A sequel, Assassin's Creed II, was released in November 2009.
Assassin's Creed is an action-adventure video game in which the player primarily assumes the role of Altaïr as experienced by Desmond Miles. The primary goal of the game is to carry out a series of assassinations ordered by Al Mualim, the leader of the Assassins. To achieve this goal, the player must travel from the Brotherhood's headquarters in Masyaf, across the terrain of the Holy Land known as the Kingdom to one of three cities, Jerusalem, Acre, or Damascus, to find the Brotherhood agent in that city. There, the agent, in addition to providing a safe house, gives the player minimal knowledge about the target, and requires them to perform additional intelligence gathering missions before attempting the assassination. These missions include eavesdropping, interrogation, pickpocketing and completing tasks for informers and fellow assassins. Additionally, the player may take part in any number of side objectives in these open world environments, including climbing tall towers to map out the city, and saving citizens who are being threatened or harassed by the city guards. There are also various side quests that do not advance the plot such as hunting down and killing Templars and flag collecting. After completing each set of assassinations, the player is returned back to the Brotherhood and rewarded with a better weapon and then given another set of targets, with the player free to select the order of their targets.
The player is made aware of how noticeable Altaïr is to enemy guards as well as the current state of alert in the local area via an alertness level meter. To perform many of the assassinations and other tasks, the player must consider the use of commands distinguished by its type of profile. Low profile commands allow Altaïr to blend into nearby crowds, pass by other citizens, or other non-threatening tasks that can be used to hide and reduce the alertness level; the player can also use Altaïr's retractable blade to attempt low profile assassinations. High profile commands are more noticeable, and include running, scaling the sides of buildings to climb to higher vantage points, and attacking foes; performing these actions at certain times may raise the local area's awareness level. Once the area is at high alert, the crowds run and scatter while guards attempt to chase and bring down Altaïr; to reduce the alert level, the player must control Altaïr as to break the guards' line of sight and then find a hiding space such as a haystack or rooftop garden, or blend in with the citizens sitting on benches or wandering scholars. Should the player be unable to escape the guards, they can fight back using swordplay maneuvers.
The player's health is described as the level of synchronization between Desmond and Altaïr's memories; should Altaïr suffer injury, it is represented as deviation from the actual events of the memory, rather than physical damage. If all synchronization is lost, the current memory that Desmond is experiencing will be restarted at the last checkpoint. When the synchronization bar is full, the player has the additional option to use "eagle vision" which allows the computer-rendered memory to highlight all visible characters in colors corresponding to whether they are friend or foe or even the target of their assassination. Due to Altaïr's memories being rendered by the computer of the Animus project, the player may experience "glitches" in the rendering of the historical world, which may help the player to identify targets, or can be used to alter the viewpoint during in-game scripted scenes should the player react fast enough when they appear.
Marking the next-gen console debut of Ubisoft's critically acclaimed series, Prince of Persia - The Forgotten Sands is the next chapter in the Sands of Time universe. Visiting his brother's kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction. His brother Malik decides to use the ancient power of the Sand in a desperate gamble to save the kingdom from total annihilation. To save the kingdom, the Prince must embark on an epic adventure in which he will learn to bear the mantle of true leadership, and that great power often comes with a great cost.
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“Not only that Jejemon language is not pleasing to the eyes, it has also destroyed years of achievements of the DepEd in pushing for better education quality,” said Education Secretary Mona Valisno.
She added that younger generations were having difficulty in spelling words, both in Filipino and English, because of such practice, which has significantly altered the construction of words through text messages.
Valisno said she will come up with a new DepEd order, encouraging school officials to promote and to teach proper spelling and pronunciation of words among primary and secondary students.
Likewise, the official appealed to the public to not emulate “Jejemons” and encourage them to write correctly the words in their text messages to avoid degradation of the Filipino and English languages.
Valisno cited as an example from her grandchildren whom she sternly warned not to send her Jejemon text messages.
“I told them (grandchildren) you send me one of those text messages I won’t answer or even call you,” she added.
The term Jejemon is a portmanteau of the terms “jeje” (the equivalent of the “hehe” expression”), and “Pokémon”, a popular animated series.
Numerous anti-Jejemon fan-pages calling themselves “Jejemon-busters” have since emerged on popular social networking site Facebook and are used as platforms to ridicule the said subculture. (AH/Sunnex)
Source: http://www.sunstar.com.ph/manila/deped-declares-%E2%80%98all-out-war%E2%80%99-vs-jejemons
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PearlsPicture | Name |
![]() | Cloth |
![]() | Iron |
![]() | Hide |
![]() | Meteoric metal |
![]() | Magic Cloth |
![]() | Diamond |
![]() | Dragon's Feeler |
![]() | Bronze |
![]() | Black pearl |
![]() | Pearl |
![]() | Squeleton's jade |
![]() | Gem |
![]() | Silk |
![]() | Magic Twig |
![]() | Ruby |
![]() | Jade |
![]() | Divine stone |
![]() | Quartz |
![]() | Gold |
![]() | Silver |
![]() | Day silk |
![]() | Divine Wood |
![]() | Mixes the stone black |
![]() | Holy jade |
![]() | Memory Stone |
![]() | Purpleflame stone |
![]() | Flame stone |
![]() | Soul stone |
![]() | Stone of the shade |
![]() | Jade of the wind |
![]() | Gale Leaf |