Tuesday, June 8, 2010
Monday, June 7, 2010
Filipino
Roses are red, filipinos are brown. You mess with us and your going down. My sick pride, I will not hide. My Filipino race, I will not disgrace. My Filipino blood, flows hot & true. My Filipino peeps, I will stand by you. I will be a proud Filipino till the day I die. Our sick flag, always stands high. Filipino pride in my mind, Filipino blood is my kind. So step aside and let me through, cause its all about the Filipino crew.
Sunday, June 6, 2010
Nick Vujicic :: Attitude is Altitude :: No Arms, No Legs, No Worries
Attitude Is Everything And Self Perception Determines Direction
These are the principles of the Attitude is Altitude program. Nick Vujicic has a unique plan designed to enhance the lives of employees, employers, students and educators alike. Through Nick's motivational talks people will discover that a positive approach points the way to a meaningful life.
Nick speaks from experience. He was born with no arms and no legs. To most this would be a great detriment, but to Nick it was a challenge to triumph . Yes, the other children insulted him, poked fun, and asked many questions. There were bouts of great despair and darkness, but Nick made a conscious effort to prevail and to dream big. Realizing it was about how he perceived his own situation, Nick changed the course of his life. He had a purpose. Today people gather strength from Nick and tap into their own worth, as he guides them through an insightful method of achieving greatness, regardless of situation.
Nick's inspirational program is sure to captivate the world. People will learn how to overcome adversity, persevere under any circumstance and attain the height of their ambition. Nick Vujicic is reaching out to the corporate world and the educational system with powerful words of encouragement. We all matter!
Businesses profit from our approach. We utilize the concept of positive thinking and incorporate it into the work environment. We have created a refreshing view on how to define goals, envision success and make choices that lead to victory.
Schools benefit from our unique appeal. We bring to light the fact that everyone has potential and that the educational process can be fulfilling.
Nick Vujicic's life demonstrates that all things are possible.
Friday, June 4, 2010
Love VS Sex
Wednesday, June 2, 2010
Space Shuttle Systems Engineering Technology
Course Summary
This course was administrated by shuttle astronaut and MIT Professor Jeff Hoffman and Professor Aaron Cohen, who was the Space Shuttle Orbiter Project Manager. Guest speakers provide the majority of the content in video lectures, discussing topics such as system design, accident investigation, and the future of NASA's space mission.
Ladder:
1st Year 1st SEM. System Engineering FundamentalsDefense Acquisition University Press. "System Engineering Fundamentals." January 2001. (PDF - 1.2 MB)

NASA. "NASA's Exploration Architecture." (PDF - 2.6 MB)
2nd Year 1st SEM. Assured Access: 'The Bureaucratic Space War'
Aldridge, E. C. Pete, Jr. "Assured Access: 'The Bureaucratic Space War'." (PDF)
2nd Year 2nd SEM. Structural Load Challenges During Space Shuttle Development
Mackey, Alden C., and Ralph E. Gatto. "Structural Load Challenges During Space Shuttle Development." (PDF)
3rd Year 1st SEM. Orbiter Structural Design and Verification
Glynn, Philip C., and Thomas L. Moser. "Orbiter Structural Design and Verification." (PDF)
3rd Year 2nd SEM. Reliability Engineering of the Space Shuttle: Lessons Learned
Moser, Thomas L. "Reliability Engineering of the Space Shuttle: Lessons Learned." (PDF)
4rt Year 1st SEM. Shuttle Structural Dynamics Characteristics, The Analysis and Verification
Modlin, C. Thomas, Jr., and George A. Zupp, Jr. "Shuttle Structural Dynamics Characteristics, The Analysis and Verification." (PDF)
4th Year 2nd SEM. Space Shuttle Orbiter
Cohen, Aaron, and Milton A. Silveira. "Space Shuttle Orbiter." (PDF - 2.2 MB)
5th Year 1st SEM. Sample Cost Projections (PDF)
5th Year 2nd SEM. On the Job Training Interfaces (PDF)
fake
Thursday, May 27, 2010
Wednesday, May 26, 2010
Tom Clancy’s H.A.W.X.

Tom Clancy’s H.A.W.X.
*Publisher: Ubisoft
*Developer: Ubisoft Romania
Minimum System Requirements
OS: Windows XP SP 3/Vista SP 1
Processor: Pentium 4 @ 2 GHz / AMD Athlon 2000+
Memory: 1 Gb
Hard Drive: 7 Gb free
Video Memory: 128 Mb
Video Card: Shader Model 2.0
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard
Mouse
DVD Rom Drive
Recommended System Requirements
OS: Windows XP SP 3/Vista SP 1
Processor: Intel Core 2 DUO 6320 / AMD Athlon X2 4000+
Memory: 2 Gb
Hard Drive: 7 Gb free
Video Memory: 256 Mb
Video Card: Shader Model 3.0
Sound Card: DirectX Compatible
Network: Broadband connection with 128 kbps upstream or faster / LAN connection
DirectX: 9.0c or 10
Keyboard
Mouse
DVD Rom Drive
Notes:
Supported Video Cards at Time of Release:
Shader Model 2.0: NVIDIA GeForce 59xx, ATI RADEON X8xx / 9800
Shader Model 3.0 / 4.0: NVIDIA GeForce 6/7/8/9 series, ATI RADEON X1300XT / X1650-1950/HD 2000/3000/4000 series, ATI Crossfire, NVIDIA SLI
Sound Cards Supported:
Creative Audigy I, II, and IV series, Creative X-FI series, Realtek HD Audio compatible, Realtek AC97 Audio compatible, Hercules Series
Game Pad Supported:
Gembird Dual Force GamePad, Logitech Dual Action, Logitech Extreme 3D, LOGITECH EXTREME 3D PRO, LOGITECH FREEDOM 2.4 CORDLESS JOYSTICK, Logitech Rumblepad 2, Mad Catz, SAITEK AVIATOR, SAITEK CYBORG EVO, SAITEK CYBORG EVO FORCE, SAITEK CYBORG ST 90 JOYSTICK, Saitek FPS, Saitek P2600 Rumble, Saitek P880, Saitek X52 Flight Control System, Sony Analog Controller (with Dual PSX-USB Adaptor), THRUSTMASTER AFTERBURNER II, Thrustmaster Dual Trigger, Thrustmaster Dual Trigger Force, Thrustmaster FireStorm Dual Analog 3, Thrustmaster FireStorm Dual Power 3 Gamepad, Thrustmaster HOTAS Cougar Joystick, Thrustmaster Run Drive, Thrustmaster Run Drive 3-in-1 Rumble Force, Thrustmaster T.Flight Stick X, Thrustmaster T-Mini, THRUSTMASTER TOP GUN FOX 2 PRO, TRUST PREDATOR, TRUST QZ 501 PREDATOR, Xbox360 Controller. Other controllers may work but functionality may vary.
Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game.
NVIDIA nForce or other motherboards/soundcards containing the Dolby Digital Interactive Content Encoder required for Dolby Digital audio.
HAWX
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pass: http://juegos.programasfull.com
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pass: http://juegos.programasfull.com
Tuesday, May 25, 2010
oDesk Readiness test answers
oDesk Readiness test answers
Q: Can I start my own company on oDesk?A: Yes! oDesk allows you to build and manage a team of workers, colleagues and collaborators. You can even subcontract other workers on oDesk to other customers oDesk (and take a cut).
Q: Which of the following actions are NOT allowed when applying to job openings?
A: All of the above
Q: 'How does feedback work on oDesk?'
A: All of the above
Q: Which of the following is true of your oDesk timelog?
A: All of the above
Q: Which of the following break the oDesk user agreement?
A: All of the above
Q: Which of the following statements about the oDesk Team application are true?
A: All of the above
Q: What do you need to do to ensure guaranteed payment on hourly jobs?
A: All of the above
Q: If you have not done so please download and install the oDesk Team application. With the client running right click on the oDesk Team icon in the system tray (or doc for Mac users). Which of the following options is listed first? Note that you do NOT have to log into any actual Team Room to answer this question.
A: TeamRoom..
Q: Which of the following statements are correct about oDesk fees?
A: All of the above
Q: Buyers set weekly limits on hourly assignments, how do these work?
A: All of the above
Q: How does oDesk's dispute resolution policy for work?
A: All of the above
Monday, May 24, 2010
PL: Guide outside US/Canada
Do you have any question like "How can I earn cash, if there are no offers for my region?"
Well I might be able to help you out if you just follow through with this Guide!
- Download Prize bar Located HERE
Collect random Game Credits once every 24 hours, from the time you collected your latest game credits from the Prize Bar!
- Complete Daily Task Located HERE
Try to complete the daily tasks every 24 hours & you will earn great points & game credits from it!
Depends on what requirement you choose for step 3 in the Daily Task!
If you are confident about completing 1 of the requirements in step 3 - then lock it to that requirement!
After completing that requirement you will be awarded with the payout if its Points or GC!
- Complete Prize Live Ads [PLADS] Located HERE
Requirement: Click inside the Prize Live ad area - comment button should then show up / Submit your comment about the PLAD
The Prize Live ad should now be completed & Head on to your next one!
Note: All PLADS Show up 1x Every 24 Hours from the time you last completed it
Source:
http://www.prizelive.com/forum/index.php?topic=23969.0
PL: Referral rewards sytem
For each member you personally refer, also called a Level 1 referral, you start out receiving 10% in Points of what they earn. If they complete an offer worth 1 Point, you receive 0.10 Points.
Now for each member that your Level 1 referrals refer, they are placed in your downline as a Level 2 referral. You start out receiving 10% in Game Credits of what they earn. If they complete an offer worth 2 Game Credits, you receive 0.20 Game Credits.
Referral Milestones have been created to reward you more commission for completing different tasks. The maximum you can raise your commission is up to 20% for both Level 1 and Level 2 referrals.
Each month there's a Referral Contest that rewards those who refer the most.
Friday, May 21, 2010
Assassin's Creed II
Assassin's Creed II is a third person action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 3 and Xbox 360. It is the second video game installment of the Assassin's Creed series and is a direct sequel to the 2007 video game Assassin's Creed. The game was released on video game consoles in November 2009, and released for Windows in March 2010.[8][12]
The game is set in 2012, with player-controlled protagonist Desmond Miles escaping from Abstergo Industries with an employee, Lucy Stillman, after being forced to relive the genetic memories of ancestral assassin Altaïr ibn La-Ahad through a machine known as the "Animus." After escaping from Abstergo, Desmond enters a device which is more advanced than the original Animus, the Animus 2.0, and relives the genetic memories of ancestral nobleman Ezio Auditore da Firenze, who lived during the Renaissance period of the late fifteenth century in Italy. The player controls Ezio, who becomes an Assassin after his father and brothers are murdered by a traitor to the Auditore family. While controlling Ezio, the player can explore game renditions of Italian cities, regions and landmarks in open world gameplay.
Assassin's Creed II was met with widespread acclaim, garnering aggregated scores of 91% for the PlayStation 3 and Xbox 360 and 85% for PC, from review aggregator Metacritic. The game was praised for its stronger emphasis on open-world exploration and interaction, non-linear gameplay and greater mission variety compared to the first Assassin's Creed. The game was also credited with improved non-player character AI and combat mechanics, and its new economic system allowing players to purchase accessories, armor and improved weapons through the course of the game.
Gameplay
Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as Venice, Florence, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries.[1] More grievous injuries require visiting a street-side doctor or use medicine which can be purchased from doctors or found on dead bodies.
The player may now swim in water, and eagle vision—the ability to identify specific people and landmarks—can now be used in third-person view and while moving.[1] A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons from translated "codex pages" that Altaïr, the original game's main character, left behind for future assassins' analysis and insight.[1] Within the game, the player will be able to use Leonardo's flying machine (based on real-life plans by Leonardo) while on one mission. The player also has the ability to control a carriage on one level, but can row gondolas, as well as ride horses at any point in the game where they are readily available.[1] The setting of the various places the player may go to have been made relatively more detailed and in-depth. Civilians can carry objects and sometimes sneeze. Additionally, one can hire different groups of NPCs such as prostitutes, mercenaries or thieves.

The combat system is more complex than that of its predecessor, with the ability to disarm opponents using counter attacks while unarmed. If the player steals an enemy's weapon, it is possible to follow up with an attack that instantly kills.[1] Leonardo da Vinci provides the player with specialized weaponry, such as the hidden dual blades, poison blade and the miniature firearm. Generic swords, cutlasses, maces, axes, spears and daggers can all be purchased from vendors in each city or otherwise looted from corpses. In addition, players are able to purchase artwork for their villa, obtain new armour as the game progresses and even dye Ezio's clothing with a number of different colours. Other equipment includes: larger pouches to carry more throwing knives and medicine. Six additional weapons can be unlocked by connecting a PSP with Assassin's Creed: Bloodlines to the PS3.[13]
The Auditore family's countryside villa acts as Ezio's headquarters, and the surrounding property can be upgraded, drawing income for the player's use. There are several outlets for using currency, with vendors selling items such as medicine, poison, weapons, repairs, upgrades, paintings and colored dyes for changing the color of Ezio's outfit. When these shops are renovated, Ezio receives discounts at the shops on the goods they sell.
There is now a broader array of methods for hiding or blending in the area. One can dive underwater to break the guards' line of sight, and blending may be performed with any group of people, rather than only a specific type, as in the first Assassin's Creed.[1] The game features a notoriety system, with Ezio becoming more recognizable depending on his behavior, location, and current mission. This infamy can be reduced with bribery, removing wanted posters, or assassinating corrupt officials.[1] A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day.[1] There are many ways to interact with non-player characters, with some NPCs available for hire, there are prostitutes to serve as a distraction, and groups of thieves to fight alongside the player. Money thrown to the ground may also serve as a distraction. There are also several types of enemies, some more agile or stronger than others.
The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative. There are roughly 200 missions in this game; about half are part of the main storyline, while the rest are side quests. Cities also contain hidden locations such as catacombs and caves, the design of which have been compared, by the developers, to the Prince of Persia series, where the objective is to navigate the area. Exploring these locations eventually rewards the player with an Assassin's symbol, six of which allow the player to unlock the armor of Altaïr.
Like Assassin's Creed, characters based on historical figures are present in the game including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Lorenzo de' Medici, the Pazzi Family, and Pope Alexander VI.[14]
Locations in the game include the Tuscany region[1] (Florence, Monteriggioni and San Gimignano[15]), the Apennine Mountains, the Romagna region (Forlì[15]), Venice and Rome. Specific landmarks include St Mark's Basilica,[1] the Grand Canal, the Little Canal, the Rialto Bridge,[1] Santa Maria del Fiore, the Sistine Chapel, Santa Croce, Palazzo Vecchio, Ponte Vecchio, and Santa Maria Novella.[15]
Assassin's Creed
Assassin's Creed is a historical fantasy third person action-adventure/science fiction video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007 on the PlayStation 3 and Xbox 360, and April 2008 for PCs. The game centers on the use of a machine named the "Animus", which allows the viewing of the protagonist's genetic memories of his ancestors.
Through this plot device, details emerge of a struggle between two factions, the Knights Templar and the Assassins (Hashshashin), over an artifact known as a "Piece of Eden" and the game primarily takes place during the Third Crusade in the Holy Land in 1191. The game received generally positive reviews, and won several awards at E3 in 2006. A sequel, Assassin's Creed II, was released in November 2009.
Gameplay
Assassin's Creed is an action-adventure video game in which the player primarily assumes the role of Altaïr as experienced by Desmond Miles. The primary goal of the game is to carry out a series of assassinations ordered by Al Mualim, the leader of the Assassins. To achieve this goal, the player must travel from the Brotherhood's headquarters in Masyaf, across the terrain of the Holy Land known as the Kingdom to one of three cities, Jerusalem, Acre, or Damascus, to find the Brotherhood agent in that city. There, the agent, in addition to providing a safe house, gives the player minimal knowledge about the target, and requires them to perform additional intelligence gathering missions before attempting the assassination. These missions include eavesdropping, interrogation, pickpocketing and completing tasks for informers and fellow assassins. Additionally, the player may take part in any number of side objectives in these open world environments, including climbing tall towers to map out the city, and saving citizens who are being threatened or harassed by the city guards. There are also various side quests that do not advance the plot such as hunting down and killing Templars and flag collecting. After completing each set of assassinations, the player is returned back to the Brotherhood and rewarded with a better weapon and then given another set of targets, with the player free to select the order of their targets.
The player is made aware of how noticeable Altaïr is to enemy guards as well as the current state of alert in the local area via an alertness level meter. To perform many of the assassinations and other tasks, the player must consider the use of commands distinguished by its type of profile. Low profile commands allow Altaïr to blend into nearby crowds, pass by other citizens, or other non-threatening tasks that can be used to hide and reduce the alertness level; the player can also use Altaïr's retractable blade to attempt low profile assassinations. High profile commands are more noticeable, and include running, scaling the sides of buildings to climb to higher vantage points, and attacking foes; performing these actions at certain times may raise the local area's awareness level. Once the area is at high alert, the crowds run and scatter while guards attempt to chase and bring down Altaïr; to reduce the alert level, the player must control Altaïr as to break the guards' line of sight and then find a hiding space such as a haystack or rooftop garden, or blend in with the citizens sitting on benches or wandering scholars. Should the player be unable to escape the guards, they can fight back using swordplay maneuvers.
The player's health is described as the level of synchronization between Desmond and Altaïr's memories; should Altaïr suffer injury, it is represented as deviation from the actual events of the memory, rather than physical damage. If all synchronization is lost, the current memory that Desmond is experiencing will be restarted at the last checkpoint. When the synchronization bar is full, the player has the additional option to use "eagle vision" which allows the computer-rendered memory to highlight all visible characters in colors corresponding to whether they are friend or foe or even the target of their assassination. Due to Altaïr's memories being rendered by the computer of the Animus project, the player may experience "glitches" in the rendering of the historical world, which may help the player to identify targets, or can be used to alter the viewpoint during in-game scripted scenes should the player react fast enough when they appear.
Prince of Persia - The Forgotten Sands

Marking the next-gen console debut of Ubisoft's critically acclaimed series, Prince of Persia - The Forgotten Sands is the next chapter in the Sands of Time universe. Visiting his brother's kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction. His brother Malik decides to use the ancient power of the Sand in a desperate gamble to save the kingdom from total annihilation. To save the kingdom, the Prince must embark on an epic adventure in which he will learn to bear the mantle of true leadership, and that great power often comes with a great cost.
Features:
- Classic Gameplay Reinvented: From huge-scale multi-enemy combat to dizzying feats of acrobatic prowess in gigantic environments enhanced by the Prince's ability to control nature and time, The Forgotten Sands will push the Prince's prodigious abilities to a not-yet-seen level.
- A Blockbuster Experience: With all-out war at the gates of the kingdom, the Prince's abilities will be challenged like never before through the course of epic wow moments, be it by scaling a castle tower collapsing under bombardment or combating foes hundreds of feet tall.
- Mastery Over Nature: Wielding powers of nature and time, the Prince will have unparalleled mastery over his environment and his enemies. The Prince will discover that harnessing the forces of nature itself will prove to be a devastating companion to his ability to rewind time.
- Better Than Ever: Powered by the Anvil Engine used for Assassin's Creed® 2, The Forgotten Sands promises to bring a Prince of Persia experience like never before seen.
- Return of a Fan-Favorite Franchise: Set between Prince of Persia - The Sands of Time and Warrior Within, The Forgotten Sands provides fans with a new chapter in the saga of the Prince, and an opportunity to deepen their understanding of the events from this series.
DepEd declares ‘all-out-war’ vs Jejemons

“Not only that Jejemon language is not pleasing to the eyes, it has also destroyed years of achievements of the DepEd in pushing for better education quality,” said Education Secretary Mona Valisno.
She added that younger generations were having difficulty in spelling words, both in Filipino and English, because of such practice, which has significantly altered the construction of words through text messages.
Valisno said she will come up with a new DepEd order, encouraging school officials to promote and to teach proper spelling and pronunciation of words among primary and secondary students.
Likewise, the official appealed to the public to not emulate “Jejemons” and encourage them to write correctly the words in their text messages to avoid degradation of the Filipino and English languages.
Valisno cited as an example from her grandchildren whom she sternly warned not to send her Jejemon text messages.
“I told them (grandchildren) you send me one of those text messages I won’t answer or even call you,” she added.
The term Jejemon is a portmanteau of the terms “jeje” (the equivalent of the “hehe” expression”), and “Pokémon”, a popular animated series.
Numerous anti-Jejemon fan-pages calling themselves “Jejemon-busters” have since emerged on popular social networking site Facebook and are used as platforms to ridicule the said subculture. (AH/Sunnex)
Source: http://www.sunstar.com.ph/manila/deped-declares-%E2%80%98all-out-war%E2%80%99-vs-jejemons
Wednesday, May 19, 2010
OS: Windows 7
Get to know Windows 7

You told us what you wanted in a PC. Here's how Windows 7 can help:
Everyday tasks are simpler. Scan all your open windows with Live Taskbar Previews. Find a file, connect to a network, or use Snap to arrange a couple windows side by side. All with two or three clicks.
Your PC will work the way you want. Make it yours with personalization and be ready to go with fast Sleep and Resume. Use more of your older programs with Windows XP Mode. Protect your data and be more secure with less effort.
Do new things. Use a touch-screen instead of a mouse. Connect to printers fast with Location Aware Printing. Share music, photos, and videos throughout your home with Play To. Use your PC to record live TV and watch Internet TV.
Wednesday, May 12, 2010
Sony Vegas

Precise Editing Tools
Edit SD or HD video with drag-and-drop functionality, mouse and keyboard trimming, and ripple editing. Features include ProType Titling technology, multicamera editing tools, 32-bit floating point video processing, customizable window layouts, color-coded snapping, improved HDV/SDI/XDCAM support, Cinescore plug-in support, A/V synchronization detection and repair, and auto-frame quantization.Efficient, Professional Workflow for 32- and 64-bit systems
The Vegas Pro 9 interface provides a fully customizable workspace for accomplishing a wide range of production requirements. Dock multiple windows across multiple monitors, and save your layouts to fit specific editing tasks; nest Vegas projects within the timeline, customize and save keyboard commands, and use application scripting to automate repetitive tasks. System-wide media management produces maximum efficiency. Network rendering saves time by using multiple computers and networked drive arrays to render complex projects. Vegas Pro software also supports 24p, HD and HDV editing.Broad Format Support
Vegas Pro 9 software natively supports the newest professional camcorder formats including XDCAM EX and RED. Vegas Pro 9 software also includes support for still images greater than one gigapixel in resolution. Use Pan and Scan to create a stunning movie sequence from these large pictures while maintain HD resolution.Superior Audio Control
Use unlimited tracks, 24-bit/192 kHz audio, punch-in recording, 5.1 surround mixing, effects automation, and time compress/expand. Apply customizable, real time audio effects like EQ, Reverb, Delay, and more. Expand your audio processing and mixing options with supported third-party DirectX® and VST audio plug-ins. Use the Mixing Console for precise audio control.Powerful Blu-ray Disc Authoring
Burn movies to Blu-ray Disc™ directly from the Vegas Pro timeline for high-definition delivery. Use DVD Architect Pro software (included with the Vegas Pro collection) to author DVDs or Blu-ray Disc media with multiple video angles, subtitles, multiple languages, and special features. Preview and test your work in real time. Apply Brightness and Contrast, Auto Levels, Crop, and Anti-Flicker filters. Set CSS and Macrovision® copy-protection flags for masters.Interactive Tutorials
System Requirements
- Microsoft® Windows® XP 32-bit SP2 (SP3 recommended), Windows Vista™ 32-bit or 64-bit (SP1 recommended), or Windows 7
- 1 GHz processor (multicore or multiprocessor CPU recommended for HD)
- 200 MB hard-disk space for program installation
- 1 GB RAM (2 GB recommended)
- OHCI-compatible i.LINK® connector*/IEEE-1394DV card (for DV and HDV capture and print-to-tape)
- USB 2.0 connection (for importing from AVCHD, XDCAM EX, or DVD camcorders)
- Windows-compatible sound card
- DVD-ROM drive (for installation from a DVD only)
- Supported CD-recordable drive (for CD burning only)
- Supported DVD-recordable drive (for DVD burning only)
- Supported Blu-ray recordable drive (for Blu-ray Disc burning only)
- Microsoft .NET Framework 3.0
- QuickTime® 7.1.6 or later
Downloads:
vegaspro90d_32bit.exe
vegaspro90d_64bit.exe
Sony Creative Software Download:
Pet Forest: Tools
To gather a certain kind of material you'll need to have in you bag a determined tool, that acording to it's quality has variable duration.
Pearls[Collecting Time: ~40s]

Price: 1G
sold by: Grocery Merchant
Skins
[Collecting Time: ~40s]

Price: 1G
sold by: Grocery Merchant
Stones [Collecting Time: ~40s]

Price: 1G
sold by: Grocery Merchant
Stones/Pearls/Skins
[Collecting Time: ~32s]


Combining Tools
90% = 5:1
80% = 4:1
62% = 3:1

sold by: Grocery Merchant
100% = 5:1
89% = 4:1
68% = 3:1

sold by: Grocery Merchant
100% = 4:1

Pet Forest: Equipment Material
Equipment Material
Picture | Name |
![]() | Cloth |
![]() | Iron |
![]() | Hide |
![]() | Meteoric metal |
![]() | Magic Cloth |
![]() | Diamond |
![]() | Dragon's Feeler |
![]() | Bronze |
![]() | Black pearl |
![]() | Pearl |
![]() | Squeleton's jade |
![]() | Gem |
![]() | Silk |
![]() | Magic Twig |
![]() | Ruby |
![]() | Jade |
![]() | Divine stone |
![]() | Quartz |
![]() | Gold |
![]() | Silver |
![]() | Day silk |
![]() | Divine Wood |
![]() | Mixes the stone black |
![]() | Holy jade |
![]() | Memory Stone |
![]() | Purpleflame stone |
![]() | Flame stone |
![]() | Soul stone |
![]() | Stone of the shade |
![]() | Jade of the wind |
![]() | Gale Leaf |